Pro Wrestling X Editor - Import/Export Models, Textures, & Sounds!
My buddy Leftos (and I, kinda) created an import/export tool for the Pro Wrestling X: Uprising .dat files! It is pretty basic, but it works, so no more messing with texmod is needed, and we can create our own arenas!
Dev Diaries if you are bored....really bored - http://www.youtube.com/watch?v=9HF22i_O0gkhttp://www.youtube.com/watch?v=RQmeDX_mlY0
If you prefer text tutorials, here is the one I made for inside the readme
Code:
|-Basic Tutorials-|
See my YouTube for more detailed examples
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BACKUP ALL FILES BEFORE EDITING
Keep Regular Backups of Modded Files
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***Exporting & Importing Models***
-To Export, simply select the models file
(PWX Uprising/Data/PWXMD.dat)
-Exported models will be located in your documents folder
(Documents\Pro Wrestling X Editor\Models)
-You can edit these DirectX (.x) models in your choice of software (i.e. fragMOTION)
-The game can use text, binary, or compressed (.x) models
-To Import, you must first select any of the models previously exported
*You cannot import models with different names, and all models need to be imported together*
-Then you will need to select the 'Parameters' file
(PWX Uprising/Data/PWXMDP.dat)
-The modified files will be created in your documents folder
(Documents\Pro Wrestling X Editor)
-Move them to the game's data folder and overwrite existing files
!!!Remember to backup original files!!!
***Exporting & Importing Textures***
-To Export, simply select the textures file
(PWX Uprising/Data/PWXLEVTEX.dat)
-Exported textures will be located in your documents folder
(Documents\Pro Wrestling X Editor\Textures)
-You can edit these image (.png) files in your choice of software (i.e. GIMP)
*The .jpg textures need to be saved as .png, then simply renamed back to .jpg*
-To Import, you must first select any of the textures previously exported
*You cannot import textures with different names, and all textures need to be imported together*
-Then you will need to select the 'Parameters' file
(PWX Uprising/Data/PWXTX.dat)
-The modified files will be created in your documents folder
(Documents\Pro Wrestling X Editor)
-Move them to the game's data folder and overwrite existing files
!!!Remember to backup original files!!!
***Exporting & Importing Sounds***
-To Export, simply select the sounds file
(PWX Uprising/Data/PWXSD.dat)
-Exported sounds will be located in your documents folder
(Documents\Pro Wrestling X Editor\Sounds)
-You can edit these wave (.wav) sounds in your choice of software (i.e. Audacity)
*Be sure to check bitrate, file sizes must remain the same as the file exported*
-To Import, you must first select any of the sounds previously exported
*You cannot import sounds will different names, and all sounds need to be imported together*
-The modified file will be created in your documents folder
(Documents\Pro Wrestling X Editor)
-Move it to the game's data folder and overwrite the existing file
!!!Remember to backup original files!!!
RE: Pro Wrestling X Editor - Import/Export Models, Textures, & Sounds!
Wooo... Definitely glad you and Lefto's are onboard Jao. It's WTF from Operationsports, and wtferrell from NLSC. Getting ready to have my Gaming PC back up and running, so I'll try my hand at the 3d modeling, etc. Amazing work.
RE: Pro Wrestling X Editor - Import/Export Models, Textures, & Sounds!
If you clear out your textures folder, export, then immediately import without putting in any custom textures, will it work?
Which textures specifically are you trying to edit?
No such thing as too much info