For the sake of forming accurate expectations of what PWX is likely to become, and indeed not to become, I wish to ask a particular question about the grappling mechanics.
Now, for many years it has been clear that the system for performing standing grapple moves will be similar to the AKI method: a "grapple loop" precedes any grapple move, and can itself be initiated weakly or strongly. The most recent statement of intention came from an interview on Axe Bomber Magazine
, in which the system was summarised thus:
Dave Wishnowski Wrote:There are no ready moves from a standing grapple, all grapple moves are initiated from a grapple loop state. Same goes for apron, ringside, and turnbuckle grapples .
Now, with all due respect to matters that have already been decided, do you intend for this to be the only
grappling system used in future incarnations of PWX? I find games in which the same animation precedes all grapple moves to be somewhat unrealistic, though I admit that the majority of developers and players have no problems with them. I have plenty to say about what I would rather see being used in contemporary wrestling games, but at this point I merely wish to know whether the AKI system is planned as the only direction for future development.